Anthem Gameplay Features – Our World, My Story

At the heart of Anthem is the concept of Our World, My Story – the distinctive combination of a shared, dynamic world and a personal story. Discover how these two elements help create a connected world that remains unique to every player.

Anthem combines third-person shooter and action role-playing game elements in a “contiguous open world” shared with up to three other players in which they take the role of a Freelancer donning fully customizable exosuits called Javelins. These suits can be customized to have various unique weapons and superhuman abilities. Two classes of Javelins were shown during Anthem’s presentation at Microsoft‘s E3 2017 Conference. One was the Ranger, which is an all-around and balanced Javelin, and the Colossus, which is a larger and more heavily armored Javelin made to fill in more of a tanking role. Further Javelins include the Storm and the Interceptor, both providing different styles of gameplay. The Storm Javelin uses powerful technology to unleash the rage of the hymn, while being able to effortless float in the air. The Interceptor Javelin is similar to the Colossus, but does not look as threatening. However, this doesn’t mean that his attacks aren’t absolutely brutal. This Javelin is focused on close quarter combat moves, being able to quickly move in and out of battle.

 Players can build relationships with various non-playable characters, but they cannot establish any romantic relationship with them, as was a trademark of previous BioWare games. The central meeting point of the game takes place in Fort Tarsis, the central stronghold of Anthem. Built by the name giving General Helena Tarsis, it serves as a fortified settlement against the threats of the outside world and is also the point where the player goes to receive new missions and freelance assignments. It is a melting point where all the different factions of the game meet, including the Sentinels, Corvus, Cyphers and Arcanists.

The game features both single-player and co-operative multiplayer elements in a “shared-world” that can have up to four squad members per team. Teams can fight savage beasts and ruthless marauders while exploring lost ruins and experiencing massive, world-altering terrain occurrences, such as “Shaper Storms”.

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