Cyberpunk 2077 – Official 48 Minute Gameplay Reveal

Watch 48 minutes of official 2018 gameplay from Cyberpunk 2077 and get a glimpse into the world of perils and possibilities that is Night City — the most vibrant and dangerous metropolis of the future. This is the next game from the amazing creators at CD Projekt Red, the minds behind The Witcher 3: The Wild Hunt.

Cyberpunk 2077 is a role-playing video game played in a first-person perspective as V, a mercenary whose sex, hairstyles, face, body type, body modifications, background, and clothing are customisable. V’s clothing alters how interactions fare with non-player characters (NPCs), who are also at V’s disposal for romantic and sexual relationships. Stat categories—Strength, Constitution, Intelligence, Reflex, Tech, and Cool—are malleable to the character classes that players assume, which are mainly NetRunner (hacking), Techie (machinery), and Solo (combat). V must consult a “ripperdoc” to upgrade and purchase cyberware implants, at the cost of eurodollars; moreso in black markets for military-grade abilities. Colours determine the rarity of any given equipment, from uncommon (green) to “epic” (purple).V can take cover, aim, run on the ground and walls, jump, double jump, and slide. If provided with arm blades, V may climb walls and, like with other close-combat weapons, deal melee strikes.There are three types of ranged weapons—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets).These can be customised and modified. Ranged weapons are equipped to ricochet bullets in a target’s direction and (with a reflex booster) slow them down in bullet time. Four types of damage can be inflicted—Physical, Thermal, EMP, and Chemical (which are identified in enemies by scanning them with a bionic eye).Gunsmiths repair and upgrade weapons.

The open world metropolis Night City, California consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. V navigates these locations on foot and by vehicle, including motorcycles, with vehicles being subject to either a first or third-person view. Autonomous cars allow V to focus on combat instead of driving while engaging in gunplay; pedestrians can also be run over. The full day-night cycle and dynamic weather affect the way NPCs behave.Apartments can be bought and used as home bases, where V will fetch weapons, dress, use a computer, and bring back NPCs for sexual activity. The game features non-English-speaking characters; players who do not speak the languages can buy translator implants to better comprehend them (depending on the advancement of the implants, the quality of translations will vary). “Braindance”, a digital recording device streamed directly into the brain, allows the player character to experience the emotions, brain processes, and muscle movements of another person as though they were their own. Branching dialogues are employed to talk with NPCs and take actions in questsExperience points are obtained from main quests and fuel the stats, while side quests yield “street cred” and unlock skills, vendors, places, and additional quests. Quests are acquired from characters known as Fixers.Throughout the game, V is aided in quests by various companions. Consumables, like soft drinks, are used for healing, and objects can be inspected in V’s inventory. Player agency and choice lead to different endings.

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s