Dead by Daylight, the popular multiplayer survival horror game is getting ready to introduce an all-new killer!
We don’t have any details at this time but the team behind slasher game Dead by Daylight have just teased the next add-on pack, presumably coming with a killer, survivor, and map.
It’s titled “First Cut,” and it seems to be samurai-themed. Get your first taste of “First Cut” above.
In Dead by Daylight players assume the role of one of the 13 survivors, Dwight Fairfield, Meg Thomas, Claudette Morel, Jake Park, Nea Karlsson, Laurie Strode, William ‘Bill’ Overbeck, Ace Visconti, Feng Min, David King, Quentin Smith, David Tapp or Kate Denson.
More survivors can be obtained by either purchasing DLC, or buying them from the item shop, which update 2.0 will introduce. The goal of the survivors is to escape the enclosed area, which can be done in one of two ways: either by repairing a certain number of disabled generators (usually, the number of generators is one greater than the number of survivors playing) to provide power to switches which open large, metal doors leading out of the area; or by escaping through the black lock, a hatch. The hatch opens when the number of repaired generators is one greater than the number of survivors that are still alive. In the latter case, the survivors will need a key to open the hatch. The hatch will appear at one of several predetermined locations. The survivor’s movement options consist of sprinting, walking, crouch-walking, or crawling. They must elude the killer by using the darkness; crouching behind objects; and hiding in buildings, foliage, or inside lockers.
The survivors have the option to utilize up to four perks per match that affect how they play each game. Each of the survivors has a set of three unique-to-them perks that are only available to that survivor until the ability to teach them to other survivors is unlocked. These perks can be unlocked and upgraded in the Bloodweb using Bloodpoints and each Bloodweb can only hold up to two perks. These perks can range from giving a burst of speed when running from the killer to being able to self-heal without a first aid kit, to unlocking the ability to sabotage meat hooks without a toolbox. There is also a multitude of ‘universal’ perks that are available to unlock by any survivor.
In dealing with the killer, survivors can also make use of a handful of items and traps in the area – searching chests inside buildings will sometimes yield first-aid kits (which allow the survivors to heal themselves rather than wait for a teammate), flashlights (which can be used to temporarily blind the killer), toolboxes (which can be used both to repair generators faster and to disable the sacrificial meat hooks), broken key (does a variety of things depending on its add-ons), maps (which locate all the generators or more depending on its rarity and add-ons), dull key (which can be used to open the hatch whenever it’s found), and skeleton key (which does a variety of things depending on its add-ons and can be used to open the hatch). One trap that survivors can use is a massive wooden pallet, which is placed upright and can be pulled down when a survivor runs past them – if the killer is right behind them, the pallet will stun the killer for a brief period of time. The survivors can vault over fallen pallets, while the killer has to destroy them or go around. They can also climb through windows. The killer can go through windows too but does it significantly slower.
Other technical advantages that survivors have include the ability to see the aura of downed and hooked teammates – thus easily drawing them to their location for a rescue – and can similarly see the locations of newly repaired generators and the exit doors for a short period of time once all necessary generators are repaired. When the killer is near, the survivors will hear a heartbeat, and eventually tense music, both of which increase in intensity with proximity to the killer. They can also see a red light (called the “red stain”) emanating from the killer’s eyes, which shows his/her approximate field of view.