Watch John Garvin, Creative Director for Days Gone, and Jeff Ross, Game Director for Days Gone, discuss how realism adds an element of tension to the zombie survival game.
Days Gone is an action-adventure survival horror game set in a post-apocalyptic open world, played from a third-person perspective. The player controls Deacon St. John (Sam Witwer), a former outlaw-turned drifter and bounty hunter who prefers life on the road to wilderness encampments. The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into “Freakers”, mindless zombie-like creatures that are quickly evolving. In the E3 2016 stage demo, two types of “Freakers” were revealed, Newts and Hordes. In the E3 2017 stage demo, infected animals such as bears and wolves also were revealed to also comprise the “Freakers”, and human enemies are revealed to be featured in the game as well.
The player can complete objectives in multiple ways, such as by using stealth or long and short ranged weapons. A dynamic weather system and day-night cycle will also feature, making “Freakers” weak and slow by day but fast and aggressive by night. Vehicles such as motorbikes can be used to explore. The player is able to craft new items to improve combat efficiency