It’s safe to assume Nukes are going to be flying around like crazy in the online multiplayer Fallout 76.
Go it alone or with fellow survivors to unlock access to the ultimate weapon – Nuclear Missiles. Watch the Intro to Nukes, featured in the Bethesda E3 Showcase. This destruction also creates a high-level zone with rare and valuable resources. Do you protect or unleash the power of the atom? The choice is yours.
Fallout 76 will be Bethesda Game Studios‘ first online multiplayer game. Players may play individually or with a party of up to three others. All the servers for the game will be dedicated, with the player automatically allocated to one of them. While the game is expected to launch with public servers only, game director Todd Howard revealed plans for private servers to be introduced some time after the game’s launch. These private servers will allow players to invite friends to play in order to prevent undesirable aspects of player versus player gameplay such as griefing from affecting an individual player’s experience of the game. Howard described the delay as being necessary to allow Bethesda time to assure the stability of public servers. Elements of previous Fallout games will be present and modified to work with the real-time game. The V.A.T.S. system—a mechanic first introduced in Fallout 3 that allows players to pause the game to target specific locations on an enemy’s body to attack—will be used in Fallout 76 as a real-time system, though it will still allow players to specify targets on an enemy’s body.
The game will feature an open world four times the size of that of Fallout 4. The game world is modeled on West Virginia and will feature recreations of real locations including the West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge, and Camden Park. The game will also feature numerous new mutated monsters, several of which—such as the Mothman and the Flatwoods monster— was inspired by West Virginian folklore.
Fallout 76 will not feature any human non-player characters (NPCs) as all surviving humans will be other players. This required Bethesda to change their approach to storytelling as previous games in the series relied on NPCs to assign quests, engage the player in dialog and advance the overall narrative. Fallout 76 will instead use a combination of NPCs in the form of robots, recordings such as collectible holotapes, terminals throughout the game world, and environmental storytelling where the player uncovers fragments of a narrative by exploring locations that they then piece together themselves. Each of these elements had previously been used in the series, often to provide backstory for characters and the world of the game whilst remaining separate from the main narrative. According to Howard, this system allows Bethesda to tell a story whilst giving players a greater ability to create their own narratives.
The game will expand on Fallout 4‘s settlements by allowing the player the ability to build bases at any location of the map. These creations will be assigned to the player’s profile and will be removed from the game world when the player is offline to prevent progress from being lost. While other players will be able to attack player settlements while they are online, the game will preserve player creations in some form to prevent players from having to start over if their creations and progress are destroyed.
Players will be able to use nuclear weapons to reshape the game world. After acquiring launch codes, the player can access missile silos and fire a missile at any point on the map. This will irradiate the area, which the player can then explore to find rare weapons, gear, and items; however, it will also attract powerful enemies and the player will need to be sufficiently strong to survive